Throw dust at all enemies in range, blinding them and dealing [X] Earth Damage.
Set Blinded for 2 turn(s).
Damage is based on your level and receives bonus from your Intelligence.
Requires Geomancer 2
Requires Huntsman 2
Requires 2 Memory slots
13m Range
2m Explode radius
Magic Armor Resist
Cooldown: 3 round(s)