Abilities in Divinity: Original Sin 2 are divided into Combat Abilities and Civil Abilities. Where Combat Abilities increase the characters offense/defense capabilities, Civil Abilities deal with things like persuasions and additional bonuses.
Contents
Combat Abilities
| Combat | Description | Stats |
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| Dual Wielding | Dual Wielding increases damage and Dodging when dual-wielding two one-handed weapons. |
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| Ranged | Ranged increase damage and Critical Chance with bows and crossbows. |
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| Single-Handed | Single-handed increase damage and Accuracy when using a one-handed weapon (dagger, sword, axe, mace or wand) with a shield or empty off-hand. |
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Two-Handed |
Two-Handed increase damage and critical multiplier when using two-handed melee weapon (Sword, axe, mace, spear or staff). |
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Leadership |
Leadership grants dodging and resistance bonuses to all allies in a 5m radius. |
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| Perseverance | Perseverance restores Magic Armor after you recover from Frozen or Stunned, and restores Physical Armor after knocked down or Petrified. |
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| Retribution | Retribution reflects received damage to your attacker. |
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| Aerotheurge | Aerotheurge increase all Air damage you deal. |
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| Geomancer | Geomancer increase all Poison damage you dealt and any Physical Armour restoration that you cause. |
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| Huntsman | Huntsman increases the damage bonus when attacking from high ground. |
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| Hydrosophist | Hydrosophist increases all healing and Armour restoration that you cause. |
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| Necromancer | Necromancer heals you every time you deal damage to Vitality. Damage from reflection effects yields half heal. |
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| Polymorph | Polymorph provides one free attribute point per point invested. |
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| Pyrokinetic | Pyrokinetic increase all Fire damage you deal. |
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| Scoundrel | Scoundrel increases movement speed and boosts your Critical Modifier. |
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| Summoning | Summoning increases Vitality, Damage, Physical Armour and Magical Armour of your summons and totems. |
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| Warfare | Warfare increases all Physical damage you deal. |
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Civil Abilities
| Ability | Description | Stats |
|---|---|---|
| Bartering | Bartering improves your haggling skills with traders. | Bartering improves your haggling skills. With each point invested, traders' items become cheaper and your items become more expensive. |
| Lucky Charm | Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. | Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. |
| Persuasion | Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. | Next Level 1: Increases base Attitude with strangers by 5. |
| Loremaster | Loremaster identifiles enemies and allows you to identify items. Increasing Loremaster allows you to identify more, faster. | To identify, use an identifying glass and click on the item you want to identify. To examine a monster or NPC, right click them and choose Examine. |
| Telekinesis | Telekinesis determines the range and weight of items you can move telepathically. | Next Level 1: up to 4m range. |
| Sneaking | Sneaking determines how well you can sneak without getting caught. | A higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones. |
| Thievery | Thievery improves your lockpicking and pickpocketing skills. | To lockpick, use a lockpick and click on the item you want to lockpick. |