Updated:

Classes work like templates in Divinity Original sin 2. The chosen class decides the starting attributes, skills, and talents but have no impact other than that throughout the game.

 

Class Prim Attributes Initial Talent Initial Skills Initial Abilities
Battlemage

Battlemage

  • Strength
  • Intelligence
  • Constitution
  • Comeback Kid

 

  • Persuasion
  • Aerotheurge
  • Warfare
Cleric

Cleric

  • Strength
  • Intelligence
  • Constitution
  • Hot Head
  • Bartering
  • Hydrosophist
  • Necromancer
Conjurer

Conjurer

  • Intelligence
  • Constitution +2
  • Pet Pal
  • Loremaster
  • Leadership
  • Summoning
Enchanter

Enchanter

  • Constitution +2
  • Intelligence
  • Far Out Man
  • Loremaster
  • Aerotheurge
  • Hydrosophist
Fighter

Fighter

  • Strength
  • Intelligence
  • Constitution
  • Opportunist
  • Bartering
  • Combat
  • Geomancer
  • Warfare
Inquisitor

Inquisitor

  • Strength
  • Intelligence
  • Constitution
  • Warlord
  • Telekinesis
  • Necromancer
  • Warfare
Knight

Knight

  • Strength +2
  • Constitution
  • Opportunist
  • Bartering
  • Two-Handed Warfare
Metamorph

Metamorph

  • Finesse +2
  • Strength +2
  • Opportunist
  • Two-Handed
  • Polymorph
  • Persuasion
Ranger

Ranger

  • Finesse +2
  • Wits 
  • Arrow Recovery
  • Huntasman
  • Pyrokinetic
  • Lucky Charm
Rogue

Rogue

  • Finesse +2
  • Constitution 
  • The Pawn
  • Scoundrel
  • Sneaking
  • Dual Wielding
Shadowblade

Shadowblade

  • Finesse +2
  • Wits +2
  • Guerilla
  • Scoundrel
  • Polymorph
  • Thievery
Wayfarer

Wayfarer

  • Finesse +2
  • Intelligence 
  • Pet Pal
  • Huntsman +1
  • Geomancer +1
  • Bartering +1
Witch

Witch

  • Finesse
  • Intelligence
  • Constitution
  • Leech
  • Scoundrel
  • Necromancer
  • Persuasion
Wizard

Wizard

  • Intelligence +2
  • Constitution
  • Far Out Man
  • Pyrokinetic
  • Geomancer
  • Loremaster