Deals [X] Earth Damage to each character in the area. At your command, poisonous worms slither up from the earth, attaching to every character in the area who is not protected by Magic Armour. Affected characters cannot move or teleport, and they receive [X] Poison Damage each turn.
Set Entangled for 2 turn(s).
Damage is based on your level and receives bonus from your Intelligence.