- Wishful thinking is a side-quest in Divinity: Original Sin 2
- You can acquire this quest from a djinn in a lamp that can be found on the beach south west of Driftwood.
- Suggested level: 10
- Act 2
Summary
We came across a strange, ancient-looking lamp. The Djinn inside will grant your party one wish.
NPC
- Djinn
Walkthrough
- On a beach southwest of Driftwood, you will find an Ancient Lamp lying on the ground. (x: 190, y:10)
- Rubbing the lamp will release a Djinn you can talk to.
- Ask him about wishes and he will grant you one.
- The [Intelligence] option will give the good reward.
- Any other speech check will result in a bad reward.
- The quest will be completed when your wish got fulfilled or the Jhinn is killed.
Reward
- Lamp worth 2000gp
- Wish for power
- good: Receive Djinn's Scimitar (One-Handed Sword).
- bad: Get hit by a lightning strike.
- Wish for wealth
- good: Receive Djinn's Gift (Amulet).
- bad: Receive Djinn's Gift (Amulet) that is marked as stolen.
- Wish for Knowledge
- good: Receive a random level 3 Skillbook.
- bad: Receive the book Children's Tales.
- Wish for Purge
- good: Receive a Hail Storm scroll
- bad: Your whole party gets blinded.
Journal
-
Fight Djinn
An enraged Djinn was inside the lamp. It broke free and proceeded to attack anyone within sight. -
Djinn Died
The Djinn is dead. -
Transferred Bottle To Npc
Someone rubbed the lamp and unleashed an enraged Djinn that commenced to attack everyone in sight. -
End Power Good
We wished for power, and the Djinn offered a magical scimitar. -
End Power Bad
We wished for power. The Djinn responded by striking us with lightning. -
End Riches Good
We wished for riches, and the Djinn gave us a necklace. -
Cont Riches Bad
We wished for riches, and the Djinn gave us a necklace. Something seems odd about it, but we can't fathom what exactly... -
End Riches Bad
The necklace that we received from the Djinn turned out to be stolen. -
End Knowledge Good
We wished for knowledge, and the Djinn gave us a skillbook. -
End Knowledge Bad
We wished for knowledge, and were rewarded with a book of childrens' tales. -
End Purge Good
We wished for our enemies to be purged from our sight, and so the Djinn granted us a powerful scroll. -
End Purge Bad
We wished for our enemies to be purged from our sight, and so the Djinn cursed us with blindness. -
Djinn Freedom
The Djinn is free, and left us its lamp. -
Imprison Djinn
We managed to imprison the Djinn in its lamp once more. -
Close Left R C No Bottle
We have left Reaper's Coast, still bearing the strange lamp.