All Skilled Up |
1 Combat and Civil ability point to spend immediately |
N/A |
Arrow Recovery |
33% Chance to recover a special arrow after firing it |
N/A |
Back-Stabber |
Allows a character to back-stab with Daggers or Knives |
N/A |
Bigger and Better |
Immediately grants +2 attribute points to spend |
N/A |
Comeback Kid |
Be left with 1HP if attacked by a killing blow, must have more than 1HP |
N/A |
Corpse Eater |
Lets you eat body parts to gain memories of the dead |
Elf racial talent |
Demon |
+15% Fire resistance, -15% Water resistance. +10 Fire resistance. |
Incompatible with Ice King, Pyrokinetic 1 required |
Drudanae Addict |
1 AP per turn under the effect of Drudanae, also applies Source Muted status effect. |
??? |
Duck Duck Goose |
Lets you evade attacks of opportunity |
1 Huntsman |
Dwarven Guile |
+ 1 Sneaking |
Dwarf racial talent |
Escapist |
Allows you to flee combat when enemies are right next to you |
N/A |
Elegant |
+2 Finesse |
Elf racial talent |
Elemental Ranger |
Arrows afflict bonus elemental damage depending on the surface you are standing in |
Huntsman 1 |
Far Out Man |
Increases spell and scroll cast distance by 2m |
N/A |
Five-Star Diner |
Doubles the effects of food |
N/A |
Glass Cannon |
Start with maximum AP every round, but Phy. and Mag. armor do not protect you from statuses |
N/A |
Guerrilla |
While sneaking, Guerrilla increases attack damage by 50% |
1 Sneaking |
Hothead |
While at maximum Vitality +10% critical chance and +20% accuracy |
N/A |
Human Resolve |
+1 Leadership |
Human racial talent |
Ice King |
+15% Water resistance, -15% Fire resistance, +10 Water resistance |
Incompatible with Demon, Hydrophist 1 required |
Ingenious |
+2 Wit, +3% Critical Chance |
Human racial talent |
Leech |
Heal when standing in blood |
N/A |
Morning Person |
When revived start at full HP |
N/A |
One Man Army |
Receives scaling vitality depending on the amount of party members |
Incompatible with Glass Cannon, Level 8 |
Opportunist |
Ability to perform attack of opportunity |
N/A |
Pet Pal |
Speak to animals |
N/A |
Picture of Health |
+3% Vitality for every point in Warfare |
N/A |
Savage Sortilege |
Gives all magical spells a critical chance of 50% of your critical chance score |
N/A |
Slingshot |
Increase grenade throwing distance by 5m |
N/A |
Speedcreeper |
Move at normal speed while Sneaking |
Sneaking 2 |
Sophisticated |
+2 Intelligence |
Lizard racial talent |
Spellsong |
+1 Persuasion |
Lizard racial talent |
Sturdy |
+2 Strength |
Dwarf racial talent |
The Pawn |
1 Free AP to move with at start of turn |
N/A |
Walk it Off |
Reduces all status duration by 1 turn, positive effects also apply |
N/A |
Warlord |
+2 AP after delivering killing blow |
N/A |
What a Rush |
Increases maximum recovery and maximum AP by 1 when below 30% HP |
N/A |
Zombie |
Heal from poison, be damaged by normal healing |
N/A |