Updated:
  • Running Like Clockwork is a side-quest in Divinity: Original Sin 2
  • You can acquire this quest from ???
  • Suggested level: ???
  • Act 3

Summary

Summary

NPC

  • NPC1
  • NPC2

Walkthrough

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Journal

  • Start Knight
    We learned that the Imp Gem was taken by the Black Ring. Without the Gem, we cannot enter the Imp Temple.
  • Wargs
    The Black Ring Wargs won't be an issue for us any longer.
  • Used Gem
    We found an unusual talking gem.
  • Imp Diary
    Apparently we ought to deactivate the core of the Pocket Realm in the event of an emergency. The core is supposed to be very dangerous, and we should 'follow the pipes' in order to remain safe.
  • Sent To Realm
    The gem transported us into a Pocket Realm hidden inside it.
  • Time Slowed
    It seems that this Pocket Realm is the Imp Temple. It appears to be abandoned, and time passes more slowly inside it.
  • Core Info
    Something happened to the core of the Imp Temple - it went out of control and killed all who were inside it.
  • Core Deactivated
    We deactivated the core.
  • End
    The core seems to be stable once more.
  • Close Left C O S
    We have ventured onwards. It seems that we will never uncover the mysteries of the Imp Temple.