- Running Like Clockwork is a side-quest in Divinity: Original Sin 2
- You can acquire this quest from ???
- Suggested level: ???
- Act 3
Summary
Summary
NPC
- NPC1
- NPC2
Walkthrough
Journal
-
Start Knight
We learned that the Imp Gem was taken by the Black Ring. Without the Gem, we cannot enter the Imp Temple. -
Wargs
The Black Ring Wargs won't be an issue for us any longer. -
Used Gem
We found an unusual talking gem. -
Imp Diary
Apparently we ought to deactivate the core of the Pocket Realm in the event of an emergency. The core is supposed to be very dangerous, and we should 'follow the pipes' in order to remain safe. -
Sent To Realm
The gem transported us into a Pocket Realm hidden inside it. -
Time Slowed
It seems that this Pocket Realm is the Imp Temple. It appears to be abandoned, and time passes more slowly inside it. -
Core Info
Something happened to the core of the Imp Temple - it went out of control and killed all who were inside it. -
Core Deactivated
We deactivated the core. -
End
The core seems to be stable once more. -
Close Left C O S
We have ventured onwards. It seems that we will never uncover the mysteries of the Imp Temple.