|
Adaptable, expansionist and superstitious, humans are the dominant race of Rivellon. Civil wars have ravaged their lands, but not their authority. |
-
Ingenious: Ingenius rewards you with +2 Initiative and +5% Critical Chance.
-
Thrifty: Thrifty gives you +1 to Bartering
- Encourage / Dome of Protection
|
|
Elegant and long-lived, elves are skilled sourcerors. Memory is the keystone of elven culture; they can absorb memories by consuming the flesh of others. |
-
Corpse Eater: Corpse Eater let you eat body parts to access the memory of the dead, which in includes the possibility of learning new information and spells.
-
Ancestral Knowledge: Gives you +1 to Loremaster
- Flesh Sacrifice / Dome of Protection
|
|
Dwarves are fiercely nationalistic followers of their empress. Their proud society reveres Source and is clan-based, deeply divided between haves and have-nos. |
-
Sturdy: Sturdy give you +10% max Vitality and +5% Dodging
-
Dwarven Guile: Dwarven Guile gives you +1 in Sneaking.
- Petrifying Touch / Dome of Protection
|
|
Lizards of the Ancient Empire are cultured aristocrats - Source adepts who follow rules of law. Outsiders see their society as elitist. Lizards see outsiders as servants. |
-
Sophisticated:Sophisticated gives you +10% Fire Resistance and +10% Poison Resistance
-
Spellsong: You gain +1 in Persuasion from Spellsong.
- Dragon's Blaze / Dome of Protection
|
|
The Undead are an abhorred race in Rivellon, considered abominations of the natural order. Those who wish to walk among the living must mask themselves or risk provoking violence. |
-
Undead: Undead lets you heal from poison, but regular healing will damage you instead.
-
Varies: When choosing Undead you will have to pick an Undead version of one of the other 4 races and you will gain either Ingenious, Corpse Eater, Sturdyor Sophisticated.
- Play Dead / Dome of Protection
|