- Releasedate: 2017-10-06
- Size: 4.3gb
Improvements and changes
- Improved and added several quest status updates in the Journal
- Fixed several quests not closing properly or when expected
- Spider legs now correctly prevent player from getting Webbed
- Tweaked frequency of certain automated dialogs
- Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
- Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
- Save/load screen has been reskinned
- Removed camera shake from poison damage over time
- Smoke now blocks Attack Of Opportunity
- Lowered Persuasion difficulty in Arx
- Pressing the right mouse button now stops all characters’ movement chained to the current character
- Reskinned lobby and serverlist
- Improved Taunting in favour of the Taunter
- Optimised performance on certain AI actions
- Filter states on inventory are now saved
- Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
- Reactive Shot now uses equipped weapon stats to calculate damage
- Reduced survivability and base damage of Bone Widow
- Reduced Chicken form running distance to 6 meters
- Small reduction in XP gain in Reaper’s Coast and Council of Seven areas
- Fixed melee and rogue archetypes ignoring characters with Stench talent
- Fixed Windego’s skills if you meet her in Council of Seven
- Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast
- The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
- Voidwoken chicken should not be able to absorb source points
- Updated stats, skills, loot and archetype of Zaleskar
- Lobby browser now shows map names alphabetically
- Controller UI shows button hint in dialog windows when you can scroll
- Controller type can be auto detected and button hints are shown accordingly
- There is now a button to immediately go to the Recipe window (H by default)
- In the rune screen, you can now see all runes in all your party members’ inventories
Bug Fixes
- Fixed crash that could happen when putting parent containers into child containers
- Fixed crash when you accept a party invitation from a client that has left the game
- Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
- Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
- Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
- Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
- Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
- Fixed a blocking issue with characters playing dead during the Kraken combat
- Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx
- Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene
- Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
- Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
- Fixed blocking issues caused by story scripting setting items offstage
- Fixed a blocking issue with the Pilgrim Door not opening in Arx
- Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
- Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
- Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
- Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
- Fixed magic mirror portrait rendering
- Fixed magic mirror showing encumbered icon
- Fixed scrolls not scaling with primary attribute
- Fixed desync when using Enrage which could cause lack of crits
- Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
- Fixed several instances where Reactive Shot would not trigger correctly
- Fixed Reactive Shot being triggered by invisible characters
- Fixed Dome of Protection ignoring vision blockers
- Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
- Fixed issues with statuses not being set during dialogues which could cause other issues in turn
- Fixed some quest markers not showing up for all party members
- Fixed a bug with the cat following the last of the players, not the first one
- Fixed an issue with Malady having the wrong alignment
- Can no longer unassign all characters from a player
- Fixed clicking through NPCs, picking up items (often by accident)
- Fixed certain limbs not triggering the correct dialogs in Council of Seven
- Fixed jump skill issue that allowed players to end up in unintended locations
- Fixed combat turn order being broken after character could no longer get a turn
- Fixed Magister Julian sending the player East instead of West
- Fixed several minor dialog text issues
- Fixed several dialog flag issues
- Fixed certain waypoints not being activated correctly
- Fixed several issues with nodes in dialogs not playing voice file
- Fixed several issues with Lovrik encounter
- Fixed issue with spirit vision sometimes not working after save/load
- Fixed incorrect gender in certain cutscenes
- Fixed being able to teleport into the Magic Mirror room
- Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer
- Controller mode: fixed summons not being able to delay their turn
- Fixed not getting up after being knocked down or teleported after using Play Dead skill
- Fixed issue where disarming a knocked down character would cause character to stand up straight
- Fixed issue where certain origin moments were queued one after the other
- Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
- Fixed wrong vision cones (shift) when player has points in Sneaking ability
- Fixed issue with White Magister ship not always moving correctly
- Fixed pipe exit to escape Fort Joy being easily destructible
- Fixed a repeating issue in Beast’s recruitment dialog
- Fixed pathfinding issues on Lady Vengeance
- Fixed issue with poison surface not spawning correctly under undead party members
- Fixed evidence chest not having a tooltip
- Fixed several issues related to stealing
- Fixed previews of Attack Of Opportunity not always reflecting execution
- Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)
- Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
- Fixed queueing actions not always picking up item by default
- Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
- Fixed make war issues near Gods in Hall of Echoes
- Fixed not having anymore source if you want to bless each God in the Hall of Echoes
- Fixed notification being sent about un-memorising skills even if character was not under control of the player
- Fixed issue when attacking Gareth as he is carrying Jonathan
- Fixed possible endgame combat blocker (combat would not start automatically)
- Fixed recipe categories
- Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
- Fixed turn order issue in the fight for the Lady Vengeance
- Fixed a bug where mask of the shapeshifter could shift you back to original shape
- Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
- Fixed several issues with Lohse’s shapeshifted form
- Fixed volatile voidlings having incorrect level in Reaper’s Coast
- Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
- In multiplayer, use client language setting for showing origin names
- Fixed mirror image of a hero character sometimes being wrong
- Disabled trading with Kemm when he arrives at Arhu’s
- Fixed being moved to a different region altogether after teleporting into Windego’s cell
- Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
- When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
- Fixed bug where clearing a keybinding would not be saved
- Fixed “glass weapons” not breaking when using with a skill
- Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
- Fixed resurrecting sometimes not adding you to combat
- Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore
- Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
- Fixed being able to use projectile strike skills on items or characters that were out of sight range
- Fixed characters teleporting automatically
- Fixed being able to cast Swap Ground out of sight
- Fixed not being able to talk to Gwydian Rince under certain conditions
- Fixed being able to use fast targeting to find invisible characters
- Fixed leaking PPGammaCorrection shader
- Prevented party management tutorials from playing inside split screen character creation
- Prevent flee tutorial if no waypoints available
- Fixed creating water on top of electrified cursed blood: now leaves electrified water
- In controller mode, fixed talking to ghost when ghost was on top of his corpse
- Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
- Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
- Fixed AI still using taunt when near death or when no allies left
- Smoke cloud after using laser ray is now blocking vision
- Fixed source lich alignment issues and repeating dialogs
- Made Siwan bleed because dialog says Siwan is bleeding
- Fixed Almira trade table sometimes generating items of wrong quality
- Fixed a bug where Illusionist dungeon objects could become invisible after save-load
- Fixed Qanna fighting and talking while petrified
-
When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them
UI Fixes
- Fixed journal map camera clamping
- Fixed controller journal marking read quests as new when changing tabs
- Fix Take All button sometimes missing on containers
- Fix context menu displacement in splitscreen controller UI when opening inventory
- Fixed text cutoff issues in some UIs
- Fixed AP bar sometimes disappearing in controller mode when switching characters
- Controller mode: now show HP bars of characters while it’s not your turn
- Controller mode: “invite to party” no longer bypasses the diplomacy manager
- Fixed bug where icon of dismissed character would still be shown in party manager
- Scrolling through more than four characters in the character-sheet UI now looks good and understandable
- Selecting a stack in the crafting UI now shows item splitter
- In controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing)
- Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector
- Fixed item tooltip still showing after opening a book, blocking the view of the book
- Overhead damage numbers displays are now offset, reducing overlap
- Fixed missing strings for loca in Roll UI
- Fixed text cut offs and button positioning in Inventory and Character Sheet
- Fixed scrollbar in inventory sometimes not showing
- Fixed message boxes with really long text
- Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory
- Fixed up/down key assignment confusion on keyboard hotbar UI
- Fixed close buttons in controls options not showing warning if there are unsaved changes
- Fixed width of statuses in examine UI
- Made longer enemy names fit enemy health bars
- Fixed max gold amount not fitting in icon slot
- Fixed some cooldowns in skillbar showing zero when it should be one
- Fixed how main menu and some UIs in GM would handle the Escape button
- Fixed dialog cutoffs in split screen when players are in different dialogs
- Can now copy paste in direct connect message box
- Fixed magic mirror throwing an invalid error message about tags
- Fixed “mute sound” option in controller mode menu
- Voice label in character creation was sometimes showing wrong name when choosing origin character
- Updated backgrounds in the credits screen
GM Mode
- Fixed issue that dragging items to inventory went directly into equipment slot
- Fixed issue with loading a savegame while having new active mods
- Fixed a crash related to equipment
- Fixed broken stats for spawned equipment
- Fixed names and labels of several building blocks
- Fixed crafting being interrupted by global pause
- Fixed Music Assets in mood panel
- Fixed several issues on level binding screen
- Removed some items from GM menus that shouldn’t have been available
- Fixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop
- Fixed issue with adding physical and magical armour to characters
- Fixed roll dice UI not showing up on top of some other windows
- Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen
- When GM possesses creature, fixed UI showing tags instead of custom stats
- Fixed duplication and saving of a shapeshifted character
- Fixed issue when GM possessed a creature and could use the party management screen (invite/make war)
- Character sheet in GM now uses shortest possible names for stats
- Fixed Vignette half showing after spamming show/hide
- Fixed being unable to make choice on vignette screen if skill bar is active in controller mode
- Fixed player slots drawn outside of the border in the connectivity UI
- Fixed ambiance not being saved in GM level
- “New vignette” string can now be localised
- Fixed "delete" button of exported monsters and items
- Fixed groups update after exporting any monster or item
- Fixed dragging newly created monsters to encounter pane
- Fixed magnifying glass not opening sticky UI when expected
- Fixed MoodPanel sometimes breaking after loading
Sound
- Closing inventory / stats now makes sound
- Fixed some drop item sounds
- Fixed drop sound when splitting items
- Trying to equip item without meeting the requirements makes sound now
- Fixed music changing to wrong state when switching party members
- Fixed voice of black ring reaver ghost in RC
Modding
- Fixed: not being able to publish campaign after user sets dependency add-on for GM
- Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
- Fixed having to create stats twice before it would be committed
- Notify user of mods without valid story