Or 'The Voices'.
The task will be activated when you fight one of the opponent groups indicated. A mysterious voice will speak to you. Additionally, during the fight, a mysterious ally will appear for one turn. The only action he will take is to send water or fire to healing.The task will be activated when you fight one of the opponent groups indicated. A mysterious voice will speak to you. Additionally, during the fight, a mysterious ally will appear for one turn. The only action he will take is to send water or fire to healing.
1. Fort Joy - Decomposing Swashbucklers 2. Fort Joy - Sticky creatures of emptiness 3. Fort Joy - Salamandra and entrance to the Black Grotto ( Madman's Enclave ) The task will be activated automatically when you get to the island. You will be led by a mysterious voice that clearly wants something from you. It does not clearly indicate what. The same voice will speak to you during three fights. Additionally, during the fight, a mysterious ally will appear for one turn. The only action he will take is to send healing water. The main purpose of this task is to enter the Echo Hall . You can do it in the Black Grotto . Right next to the treasury there is a room with a statue. Interact with him and you will be moved to the right place.
There you will have a conversation with your god . Depending on your choice of character, your god will be another person. God will teach all of your team the Blessing ability . In addition, a new Champion Of The Gods quest will be added . Reward: Blessing Ability