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Strength

Strength increases damage dealt with strength-based weapons and skills.

1 point = +5% damage
 

Finesse

Finesse increases damage dealt with finesse-based weapons and skills.

1 point = +5% damage
 

Intelligence

Intelligence increases damage dealt with intelligence-based weapons and skills.

1 point = +5% damage
 

Constitution

Constitution determines how much Vitality you have.

1 point = +7 % Vitality
 

Wits

Wits affects your Critical Chance, Initiative, and ability to detect traps and find hidden treasures.

1 point = 1% Critical Chance, +1 Initiative
 

Memory

Memory is a new stat that determines how many Skills can be memorized at any one time.  Unlike in previous versions, there is no limit on how many skills can be learned, only how many will be available during combat.  Most skills only require a single memory slot but more powerful skills may require multiple.

1 point = 1 Memory Slot
 

Extended statistics

These statistics are determined by your character’s base statistics. They can be affected by skills, stances, statuses, gear, abilities, and talents.

  • Damage
    The damage you inflict when successfully hitting an enemy or an item.
  • Critical
    How much chance you have to strike a critical attack when attacking with a weapon or when using a skill that is weapon-based.
  • Accuracy
    Accuracy determines your chance to hit an enemy.
  • Dodging
    Dodging determines your ability to evade attacks.
  • Physical Armor
    How much physical damage your armour absords.
  • Magical Armor
    The amount of elemental damage your Magic Armour can absorb.
  • Experience
    Your experience tells you how much you've learned from your quest.
  • Movement
    The distance your character can run with one action point
  • Initiative
    Initiative affects when you will be taking your turn in combat, but only within your party, since turns always alternate between allies & enemies, making it functionally useless.
  • Fire Resistance
    Lowers the damage from fire based attacks.
  • Water Resistance
    Lowers the damage from water based attacks.
  • Earth Resistance
    Lowers the damage from earth based attacks.
  • Air Resistance
    Lowers the damage from air based attacks.
  • Poison Resistance
    Lowers the damage from poison based attacks.
  • Vitality
    Determines how much damage you can take before you die.
  • Action Points
    How much you can do in one turn.
  • Source Points
    Source Points are necessary for certain powerful skills.