- An Unlikely Patron is a side-quest in Divinity: Original Sin 2
- You can acquire this quest from ???
- Suggested level: ???
- Act 3
Summary
Summary
NPC
- NPC1
- NPC2
Walkthrough
Journal
-
Start
Alexandar has bid us to kill the Sallow Man - the leader of the Black Ring forces on the island. He believes that only then will it be possible to gain access to the Council of Seven. -
Start Saved Magisters
We learned that Alexandar sought shelter at the Elven Temple, in the northern part of the island. -
Cowl
Alexandar has given us a cowl that should give us the ability to dispel the Sallow Man's Illusions. Now we must find where he is hiding... -
Alexandar Dead
Alexandar is dead. We can no longer help him. -
Sallow Man Dead
The Sallow Man is no more. -
End
We have informed Alexandar of the Sallow Man's death. -
Leave
Alexandar told us what he knows about how to enter the Council of Seven: the pillar to each god outside the entrance to the Council Academy must be aligned to either the sun or the moon. The sun for Rhalic, Vrogir and Zorl-Stissa, and the moon for the remaining four. There is then a lever that we will need to power using great deal of Source. Alexandar then rallied his remaining troops and marched out. Perhaps we will cross paths again. -
Close Left C O S
We have departed from the Nameless Isle, without helping Alexandar.