Updated:
  • An Unlikely Patron is a side-quest in Divinity: Original Sin 2
  • You can acquire this quest from ???
  • Suggested level: ???
  • Act 3

Summary

Summary

NPC

  • NPC1
  • NPC2

Walkthrough

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Journal

  • Start
    Alexandar has bid us to kill the Sallow Man - the leader of the Black Ring forces on the island. He believes that only then will it be possible to gain access to the Council of Seven.
  • Start Saved Magisters
    We learned that Alexandar sought shelter at the Elven Temple, in the northern part of the island.
  • Cowl
    Alexandar has given us a cowl that should give us the ability to dispel the Sallow Man's Illusions. Now we must find where he is hiding...
  • Alexandar Dead
    Alexandar is dead. We can no longer help him.
  • Sallow Man Dead
    The Sallow Man is no more.
  • End
    We have informed Alexandar of the Sallow Man's death.
  • Leave
    Alexandar told us what he knows about how to enter the Council of Seven: the pillar to each god outside the entrance to the Council Academy must be aligned to either the sun or the moon. The sun for Rhalic, Vrogir and Zorl-Stissa, and the moon for the remaining four. There is then a lever that we will need to power using great deal of Source. Alexandar then rallied his remaining troops and marched out. Perhaps we will cross paths again.
  • Close Left C O S
    We have departed from the Nameless Isle, without helping Alexandar.