Abilities in Divinity: Original Sin 2 are divided into Combat Abilities and Civil Abilities. Where Combat Abilities increase the characters offense/defense capabilities, Civil Abilities deal with things like persuasions and additional bonuses.
Contents
Combat Abilities
Combat | Description | Stats |
---|---|---|
Dual Wielding | Dual Wielding increases damage and Dodging when dual-wielding two one-handed weapons. |
|
Ranged | Ranged increase damage and Critical Chance with bows and crossbows. |
|
Single-Handed | Single-handed increase damage and Accuracy when using a one-handed weapon (dagger, sword, axe, mace or wand) with a shield or empty off-hand. |
|
Two-Handed |
Two-Handed increase damage and critical multiplier when using two-handed melee weapon (Sword, axe, mace, spear or staff). |
|
Leadership |
Leadership grants dodging and resistance bonuses to all allies in a 5m radius. |
|
Perseverance | Perseverance restores Magic Armor after you recover from Frozen or Stunned, and restores Physical Armor after knocked down or Petrified. |
|
Retribution | Retribution reflects received damage to your attacker. |
|
Aerotheurge | Aerotheurge increase all Air damage you deal. |
|
Geomancer | Geomancer increase all Poison damage you dealt and any Physical Armour restoration that you cause. |
|
Huntsman | Huntsman increases the damage bonus when attacking from high ground. |
|
Hydrosophist | Hydrosophist increases all healing and Armour restoration that you cause. |
|
Necromancer | Necromancer heals you every time you deal damage to Vitality. Damage from reflection effects yields half heal. |
|
Polymorph | Polymorph provides one free attribute point per point invested. |
|
Pyrokinetic | Pyrokinetic increase all Fire damage you deal. |
|
Scoundrel | Scoundrel increases movement speed and boosts your Critical Modifier. |
|
Summoning | Summoning increases Vitality, Damage, Physical Armour and Magical Armour of your summons and totems. |
|
Warfare | Warfare increases all Physical damage you deal. |
|
Civil Abilities
Ability | Description | Stats |
---|---|---|
Bartering | Bartering improves your haggling skills with traders. | Bartering improves your haggling skills. With each point invested, traders' items become cheaper and your items become more expensive. |
Lucky Charm | Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. | Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. |
Persuasion | Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. | Next Level 1: Increases base Attitude with strangers by 5. |
Loremaster | Loremaster identifiles enemies and allows you to identify items. Increasing Loremaster allows you to identify more, faster. | To identify, use an identifying glass and click on the item you want to identify. To examine a monster or NPC, right click them and choose Examine. |
Telekinesis | Telekinesis determines the range and weight of items you can move telepathically. | Next Level 1: up to 4m range. |
Sneaking | Sneaking determines how well you can sneak without getting caught. | A higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones. |
Thievery | Thievery improves your lockpicking and pickpocketing skills. | To lockpick, use a lockpick and click on the item you want to lockpick. |