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Shadow over Driftwood is a side-quest in Divinity: Original Sin 2

  • You can acquire this quest from Lohar in the Undertavern.
  • Suggested level: 10+
  • Act 2

Summary

Lohar has asked us to search the abandoned house of Mordus, located at the edge of Driftwood.

NPC

  • Lohar
  • Mordus

Walkthrough

  1. Go to Mordus house west of the tavern.
  2. Tell that dwarf blocking the hatch that Lohar sent you and proceed to enter Mordus basement.
  3. There are two dwarfs trapped behind a stone door. Find the handle on a pillar and activate it to open the door.
  4. After you talked to the dwarfs continue your search in Mordus basement.
    • Note: There are traps inside this room that will close that stone door again. There is a hidden switch on a figurehead you can press to open the doors again.
  5. You will find a letter that is instructing Mordus to assassinate Lohar behind some crates you have to move away.
  6. Report back to Lohar with the new information and he will mark Wrecker's Cave on your map where he believes Mordus is hiding.
  7. On your way to the Cave, you will encounter several ambushes and the encounters inside the cave can be hard- so be prepared.
  8. Inside the Cave you can find a survivor you can talk to.
  9. Keep exploring the cave until you get attacked by 4 frost Voidwoken. This is a scripted encounter you are supposed to lose.
  10. These Winged Voidwoken will take your party members to the depth of the cave.
  11. You party wakes up on separate places and have to find each other again.

  12. Carefully explore everything with each party members. You will find many locked doors and ledges you have to teleport on.

    • Note: big Voidwokens will ambush you on certain spots throughout the cave and they can be very hard to beat with just a single party member. If you see that you are losing the fight, switch to another party member and try to join that fight.

    • Note: There are a lot of Spirits scattered around this area. Cast Spirit Vision and talk to them if you want to learn more about what happened in this cave.

    • Note: See Tips & Tricks for some shortcuts. (Waypoint travel and Pyramids still work)

  13. One of your Party members will wake up in a place without enemies. Talk to the strange dwarf and explore your cage thoroughly. You will find letters regarding the quests Shadow over Driftwood and The Law of the Order. There is also the key to the weapon chamber behind the shipwreck you can find when moving the barres out of your way.

  14. Lockpick the door with this party member and try to meet up with one of your party members.

  15. In case lockpicking isn't possible to switch the party member who woke in the bedroom. 

    1. You can find private chamber key in this area but you have to fight a bunch of dwarfs to get it.

    2. When you have the key move straight to the east until you reach a locked door you may lockpick.

    3. there is also a digging spot in that area (X: 695; Y564) 

  16. The third party member will be in a fight against some easy Voidwokens.

    • Kill the Voidwoken and keep exploring until you reach two wood gates. One is not locked and when you keep going that route you will be attacked by a big Voidwoken.

    • The locked door can be destroyed. You can find the Barrel Chamber key here after an easy fight against two possessed dwarfs.

  17. The 4th party member is a fight that is almost impossible to win alone.

  18. After all party members found each other, you can proceed to the next area through a ladder at a shipwreck

  19. You will find Mordus there who will attack you with his henchman.

    • When Mordus armor is drained he will transform into a huge Voidwoken.

    • The battle is over when you strike him down.

  20. He will help you to increase your source if you let him live.

  21. Report back to Lohar

Tips & Tricks

  • Killing Mordus will net you an amulet that can open a hatch in this area. The gem you will find inside is important for the A Taste of Freedom quest.
  • You can use the teleport pyramid to quickly reunite your party members.
  • You can also use waypoint travel to reunite your party.
  • You can avoid splitting the party by going around the troll bridge and use teleport to get on the beach near the waypoint and go into the cave from the backside.

Rewards

  • a key that opens a chest on the second floor of magister's barracks.

 

Journal

  • Abandoned House House found
    We came upon an abandoned house in Driftwood.
  • Abandoned House Dwarf Welcome
    At the abandoned house in Driftwood, we found a dishevelled dwarf blocking our passage to the cellars beneath. After mentioning Lohar to her, she allowed us to descend.
  • Abandoned House Dwarf Fail
    At the abandoned house in Driftwood, we encountered a dishevelled dwarf by the name of Glenna Graeme. She refuses to let us pass her to enter the cellars beneath the house.
  •  Abandoned House Dwarf Keeper Killed
    We killed the dwarf protecting the cellar door. It seems as though she was no common dwarf. She was protecting someone - or something.
  • Abandoned House Entered Cellar
    We have gained access to the cellar beneath the abandoned house. We ought to search it thoroughly in case it hides any secrets.
  • Abandoned House Prisoner Dwarf Release
    We found a pair of dwarven thugs trapped in a hidden chamber within the cellar. We allowed them to go free.
  • Abandoned House Prisoner Dwarf Kill
    We found a pair of dwarven thugs trapped in a hidden chamber within the cellar. We decided to kill them.
  • Abandoned House Note Read
    We found a letter addressed to Mordus in his chambers. It mentioned his attempt to assassinate Lohar at the behest of some unknown figure. It also mentioned some sort of ritual - 'Mord'Akaim'. Lohar will no doubt be interested in seeing this letter for himself.
  • Abandoned House Note Delivered
    We have delivered Mordus' letter to Lohar.
  • Cargo Hint
    Lohar implied that his associates 'acquired' something very dangerous from a Magister ship, and that it was being stored in their base of operations in caves outside of Driftwood.
  • Kill Mordus
    The letter was enough to convince Lohar that Mordus is plotting against him. He has bid us to find and kill Mordus. He told us where he believes Mordus must be hiding - some coastal caves outside of Driftwood, that the dwarves had been using as a base. He marked their location for us on our map.
  • Abandoned House Note Delivered Second
    It seems as though someone else managed to deliver Mordus' letter ahead of us.
  • Entered Wreckers Cave
    We entered the Wreckers' Cave. It seems as though something terrible happened here...
  • Found Terrified Dwarf
    We found a surviving dwarf amidst the carnage and bodies on display in the cave. She seems to have been driven mad with fear after whatever she witnessed - we can't make much sense of what she says.
  • Got Dragged Underground
    We were attacked by a Voidwoken creature, and dragged deeper into the cave.
  • Found Mordus
    We found Mordus in the depths of the cave. He transformed himself before our very eyes into a Voidwoken, leaving us no choice but to fight him.
  • Killed Boss
    We fought and defeated Mordus' Voidwoken form. Mordus became himself once again - a cowering, undead dwarf.
  • Mordus Spared
    • Mordus Told About Death Fog
      Mordus told us that the Deathfog had been kept in the caverns for a time, but has since been smuggled to Arx.
    • Mordus Give Proof
      Mordus gave us his amulet. We can claim that we killed Mordus when we return to Lohar, and use this as proof.
    • Accepted SP
      Mordus offered to help us deepen our grasp of Source power. In order to do so, we would have to consume the heart of a Voidwoken. We agreed.
    • Declined SP
      Mordus offered to help us deepen our grasp of Source power. In order to do so, we would have to consume the heart of a Voidwoken. We refused to do such a thing.
  • Did Not Kill Boss
    We arrived at the lair of the Voidwoken creature that was once Mordus, but it had already been defeated.
    • Mordus Drop Proof
      Mordus is dead for good now. We should take some sort of proof of death from his remains.
  • Hannag Letter
    A letter found in the Wrecker Cave, seemingly destined for a certain Hannag. It mentioned that a Deathfog Delivery Device had been recovered and was being repaired.
  • Know About Death Fog In Cave
    We found evidence of Deathfog in the caverns. It seems that the weapon was originally part of the manifest of a Divine Order ship, the Peacemaker. It was evidently stolen and kept in storage here for a time.
  • Report Back to Lohar
    Go back to Lohar after you deal with Mordus.
    • Showed Mordus Amulet To Lohar
      We showed Mordus' Amulet to Lohar as proof that Mordus is dead.
  • Showed Mordus Amulet To Lohar Second
    Someone else showed proof of Mordus' death before we had the chance.
  • Got Lilian Hostile
    Lohar knows that we betrayed him to the Magisters. He is our enemy now - we can no longer complete any tasks for him.
  • Lohar Dead
    Lohar is dead. We won't be able to report our findings to him now.
  • Close Left R C
    We left Reaper's Coast without fulfilling Lohar's request.