Combat | Description | Stats |
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Dual Wielding | Dual Wielding increases damage and Dodging when dual-wielding two one-handed weapons. |
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Ranged | Ranged increase damage and Critical Chance with bows and crossbows. |
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Single-Handed | Single-handed increase damage and Accuracy when using a one-handed weapon (dagger, sword, axe, mace or wand) with a shield or empty off-hand. |
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Two-Handed |
Two-Handed increase damage and critical multiplier when using two-handed melee weapon (Sword, axe, mace, spear or staff). |
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Leadership |
Leadership grants dodging and resistance bonuses to all allies in a 5m radius. |
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Perseverance | Perseverance restores Magic Armor after you recover from Frozen or Stunned, and restores Physical Armor after knocked down or Petrified. |
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Retribution | Retribution reflects received damage to your attacker. |
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Aerotheurge | Aerotheurge increase all Air damage you deal. |
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Geomancer | Geomancer increase all Poison damage you dealt and any Physical Armour restoration that you cause. |
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Huntsman | Huntsman increases the damage bonus when attacking from high ground. |
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Hydrosophist | Hydrosophist increases all healing and Armour restoration that you cause. |
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Necromancer | Necromancer heals you every time you deal damage to Vitality. Damage from reflection effects yields half heal. |
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Polymorph | Polymorph provides one free attribute point per point invested. |
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Pyrokinetic | Pyrokinetic increase all Fire damage you deal. |
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Scoundrel | Scoundrel increases movement speed and boosts your Critical Modifier. |
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Summoning | Summoning increases Vitality, Damage, Physical Armour and Magical Armour of your summons and totems. |
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Warfare | Warfare increases all Physical damage you deal. |
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