Updated:

Classes are templates for players in Divinity Original sin 2. The chosen class decides the starting attributes, skills, and talents but have no impact other than that throughout the game.

 

Class Prim Attributes Initial Talent Initial Skills Initial Abilities
 
  • Strength
  • Intelligence
  • Constitution
  • Comeback Kid

 

  • Persuasion
  • Aerotheurge
  • Warfare
 
  • Strength
  • Intelligence
  • Constitution
  • Hot Head
  • Bartering
  • Hydrosophist
  • Necromancer
 
  • Intelligence
  • Constitution +2
  • Pet Pal
  • Loremaster
  • Leadership
  • Summoning
 
  • Constitution +2
  • Intelligence
  • Far Out Man
  • Loremaster
  • Aerotheurge
  • Hydrosophist
 
  • Strength
  • Intelligence
  • Constitution
  • Opportunist
  • Bartering
  • Combat
  • Geomancer
  • Warfare
 
  • Strength
  • Intelligence
  • Constitution
  • Warlord
  • Telekinesis
  • Necromancer
  • Warfare
 
  • Strength +2
  • Constitution
  • Opportunist
  • Bartering
  • Two-Handed Warfare
 
  • Finesse +2
  • Strength +2
  • Opportunist
  • Two-Handed
  • Polymorph
  • Persuasion
 
  • Finesse +2
  • Wits 
  • Arrow Recovery
  • Huntasman
  • Pyrokinetic
  • Lucky Charm
 
  • Finesse +2
  • Constitution 
  • The Pawn
  • Scoundrel
  • Sneaking
  • Dual Wielding
 
  • Finesse +2
  • Wits +2
  • Guerilla
  • Scoundrel
  • Polymorph
  • Thievery
 
  • Finesse +2
  • Intelligence 
  • Pet Pal
  • Huntsman +1
  • Geomancer +1
  • Batering +1
 
  • Finesse
  • Intelligence
  • Constitution
  • Leech
  • Scoundrel
  • Necromancer
  • Persuasion
 
  • Intelligence +2
  • Constitution
  • Far Out Man
  • Pyrokinetic
  • Geomancer
  • Loremaster