Classes are templates for players in Divinity Original sin 2. The chosen class decides the starting attributes, skills, and talents but have no impact other than that throughout the game.
Class |
Prim Attributes |
Initial Talent |
Initial Skills |
Initial Abilities |
|
- Strength
- Intelligence
- Constitution
|
|
|
- Persuasion
- Aerotheurge
- Warfare
|
|
- Strength
- Intelligence
- Constitution
|
|
|
- Bartering
- Hydrosophist
- Necromancer
|
|
- Intelligence
- Constitution +2
|
|
|
- Loremaster
- Leadership
- Summoning
|
|
- Constitution +2
- Intelligence
|
|
|
- Loremaster
- Aerotheurge
- Hydrosophist
|
|
- Strength
- Intelligence
- Constitution
|
|
|
- Bartering
- Combat
- Geomancer
- Warfare
|
|
- Strength
- Intelligence
- Constitution
|
|
|
- Telekinesis
- Necromancer
- Warfare
|
|
|
|
|
- Bartering
- Two-Handed Warfare
|
|
|
|
|
- Two-Handed
- Polymorph
- Persuasion
|
|
|
|
|
- Huntasman
- Pyrokinetic
- Lucky Charm
|
|
|
|
|
- Scoundrel
- Sneaking
- Dual Wielding
|
|
|
|
|
- Scoundrel
- Polymorph
- Thievery
|
|
|
|
|
- Huntsman +1
- Geomancer +1
- Batering +1
|
|
- Finesse
- Intelligence
- Constitution
|
|
|
- Scoundrel
- Necromancer
- Persuasion
|
|
- Intelligence +2
- Constitution
|
|
|
- Pyrokinetic
- Geomancer
- Loremaster
|