Updated:
Class Prim Attributes Initial Talent Initial Skills Initial Abilities

Battlemage

  • Strength
  • Intelligence
  • Constitution
  • Comeback Kid

 

  • Persuasion
  • Aerotheurge
  • Warfare

Cleric

  • Strength
  • Intelligence
  • Constitution
  • Hot Head
  • Bartering
  • Hydrosophist
  • Necromancer

Conjurer

  • Intelligence
  • Constitution +2
  • Pet Pal
  • Loremaster
  • Leadership
  • Summoning

Enchanter

  • Constitution +2
  • Intelligence
  • Far Out Man
  • Loremaster
  • Aerotheurge
  • Hydrosophist

Fighter

  • Strength
  • Intelligence
  • Constitution
  • Opportunist
  • Bartering
  • Combat
  • Geomancer
  • Warfare

Inquistor

  • Strength
  • Intelligence
  • Constitution
  • Warlord
  • Telekinesis
  • Necromancer
  • Warfare

Knight

  • Strength +2
  • Constitution
  • Opportunist
  • Bartering
  • Two-Handed Warfare

Metamorph

  • Finesse +2
  • Strength +2
  • Opportunist
  • Two-Handed
  • Polymorph
  • Persuasion

Ranger

  • Finesse +2
  • Wits 
  • Arrow Recovery
  • Huntasman
  • Pyrokinetic
  • Lucky Charm

Rogue

  • Finesse +2
  • Constitution 
  • The Pawn
  • Scoundrel
  • Sneaking
  • Dual Wielding

Shadowblade

  • Finesse +2
  • Wits +2
  • Guerilla
  • Scoundrel
  • Polymorph
  • Thievery

Wayfarer

  • Finesse +2
  • Intelligence 
  • Pet Pal
  • Huntsman +1
  • Geomancer +1
  • Batering +1

Witch

  • Finesse
  • Intelligence
  • Constitution
  • Leech
  • Scoundrel
  • Necromancer
  • Persuasion

Wizard

  • Intelligence +2
  • Constitution
  • Far Out Man
  • Pyrokinetic
  • Geomancer
  • Loremaster

 

 

Shadowblade

 

Wayfarer

 

Witch

 

Wizard

 

Battlemage

 

 

Cleric

 

Conjurer

 

Metamorph

 

Fighter

 

Inquisitor 

 

Knight

 

Metamorph

 

Ranger

 

Rogue